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The Exit Matrix

4 Way Exit

Having a good thought out plan on which exits to start with, and having a systematical approach on what to to work on next is an important aspect to every teams training plan.

There are essentially 6 core foundational exits (Tier 1 - Exits) which every team should focus  on in the beginning of a training year. Developing these skills staying dedicated towards them pays huge dividends as the team progresses to build upon their base of knowledge. It would be a waste of time and money if the team decides to launch Random L (Adder) if they can not successfully exit a Random E (Meeker).

The below Exit Matrix is designed where your team can systematically follow a plan and build upon previously learned elements. For example: To launch Block 19 (Ritz), the front pair (Point and OC) will want to think about launching a Random O (Satellite), while the rear pair (IC and Tail) will want to think about launching a Random P (Side-body).

*Important note - Tier exits should not take priority over learning how to do blocks in a specific order. Example: Even though Block 2 is listed as a Tier 6 exit, I would incorporate block 2 into the training plan much earlier than lets say block 12 which is a Tier 4 exit.

Tier 1 - The Core 6

Randoms: A, B, E, H, P, O

Tier 2 - Secondary Core

Randoms: D, F, L, H2 (IC has OC's leg grip in lieu of their arm)
Blocks: 6, 18, 19

Tier 3 - Grip switches and combination elements

Randoms: J, M, Q
Blocks: 1, 4, 7, 8, 9, 11, 15, 21

Tier 4 - Compressed Style Exits

Blocks: 12, 16, 17

Tier 5 - Slot Switched Exits

Blocks: 5, 14

Tier 6 - Unique, Challenging, and Variable

Randoms: C, G, K, N
Blocks: 2, 3, 10, 13, 20, 22

*Click image to enlarge Exit Matrix

Exit Matrix2

 

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